LEM

A fun and engaging social app where you can play in a group with your friends and nudge

them with funny (and sometimes silly) messages about themselves!

Client:

Pikorua Studio

Product:

Mobile App

Role:

UI Designer

Time:

July 2023 - Oct 2023

Overview

LEM is a lively playground where the joy of connection meets

the thrill of friendly banter. You and your friends come together

to play in a group, answering questions about each other.

The questions are where things get interesting. LEM has various

types of questions, ranging from funny and silly questions, to

those that felt quite too relatable to some! It's a vibrant social

experience that turns every interaction into a delightful experience.

Problems

How do we design a UI

that is fun and socially engaging?

Goals

Design a fun and

socially engaging app.

Responsibility

Creating digital mockups,

high-fidelity prototypes,

design assets for marketing purposes,

and iterating on designs.

References and Assets

Overview

Before starting the design process for LEM, we first gather references needed for

the design to get a little sense on where the direction will go. We settled in Bumble.


We liked the simplicity of the app and the design components used in the app.

From there, we conducted a more thorough research about the design.

Research Method

Direct Observation

Through Bumble’s App, observing the

interaction inside the app.

Asset Review

Using Mobbin’s UI Library for Bumble

Competitive Analysis

Observe and compare with other similar social

app such as GAS, Exposed, and Wavelength

References Used

Mobbin

UI Elements references

Material Design

Design Guideline (layout, colors)

Apple Human Interface

Design guidelines for components

Designing LEM

Mockups

I created a mockup in Figma based on a wireframe made in Balsamiq. I also designed the

high-fidelity prototype to demonstrate the interaction inside the app, such as

on-click animation, transition styles, and several customized animation sequence.

Some examples of the mockup screens in the app

Animations

I also designed the animations inside the mockup. Some are for micro-interactions inside the app

(e.g. transitions between screens), while some for a sense of playfulness in the app to make

it more visually appealing and give the app a sense of life (wiggle animation, unique button animation in-game).

Sticker Sheet

As this was a small-scale sproject, I developed a basic sticker sheet to help me streamlined

my design, ensuring that everything is consistent, while acting as a design documentation

for this project

The main typeface used in LEM is Plus Jakarta Sans. I also used two additional

typefaces, Montserrat and Barlow Condensed, for additional cases in the design.

Barlow Condensed was used for the shareable Instagram stickers, while Montserrat

was used in the promotional assets such as screenshot and featured images

for Google Play page

Promotional Assets

In addition to making designs for LEM’s mockup and high-fidelity prototype, I also made

promotional assets used in the marketing for the app. Below are some examples of

my designs used for LEM’s screenshot images in Google Play Store

Evaluating LEM

Testing out LEM

As the UI Designer, I usually made visual changes in the app, where I was required to

explore more alternative about certain design to make it more visually appealing while also

supporting the usability of the app.

This was an example of changes in the Polling page’s design over the development of LEM

Another example of changes made to the Inbox page.

Summary

Most of the time, we conducted testing on LEM internally. We focused on making sure that all the

functionalities worked properly so we can quickly submit it to Play Store. It was also a collaborative

process with everyone in Pikorua Studio to help QA to identify potential bugs so it can be processed.

In addition to that, sometimes in the internal testing session, some usability problems also rose from

the testing session. Every bugs and usability issues found will later be categorized

based on their urgency and fixed.


As of the last update in Play Store, we managed to get around 500 downloads with 4.4 star review in Play Store.

User Feedback

Findings summary:

During the development, we were able to get several playtest session with users with the help of

marketing division. The user group was a college students with ages between 20 - 25 years old.

After the playtest, LEM received a generally good review. From the visual aspects, users liked the

usage of the yellow color, which emphasizes the fun feeling of the app. They also enjoyed the

core gameplay of the app. However, they also raised an issue regarding the question pool of the app.

They didn’t seem to relate much to the question pool we currently use in LEM, which gives them

a feeling of “corniness”.

Going Forward

Next Steps

1

Take advantage of the current

high-fidelity prototype as a proper

usability testing tool to ensure that

usability pain points can be identified

sooner during the development process

2

Add a user-generated feature to

LEM. This feature has been

requested quite often both

internally and by users during

playtest

3

Created a more cohesive visual

library for LEM to ensure

consistency and visually appealing

design in the app.

Impact

LEM was a fun concept for a social

app. Aside for a fun app to play with

your close friends, it can also be used

as an ice breaking method so users

can get to know each other better

What I Learned

Since I was the only designer in the team

at that time when LEM was developed.

I learned a lot about collaborating with

other team members in Pikorua Studio

to deliver the best version of the app.

LEM also helped me to push myself

as a designer to come up with design

solutions that are visually appealing

Ramon Dilla

ramonantares14@gmail.com

ramonantares

Ramon Dilla