Otograph

Otograph is a high-score tracking app for arcade rhythm games where user can track, record,

and comparetheir playthrough statistics across all rhythm game titles.

Client:

Google
(Portfolio Program)

Product:

Mobile App

Role:

UX Designer

Time:

Sept 2022 - April 2023

Overview

Otograph is an arcade high score tracking app

designed for rhythm game players.


Otograph’s main features include an aggregated

high score tracking history of a player and social features

such as local leaderboard for a selected arcade rhythm game.

Problems

Players have been having issues

with a way to view, record, and

share their high score achievements

after an arcade game playthrough.

Goals

Design an app that helps

arcade rhythm game players to easily

view, record, and share their high

score achievements

after an arcade game playthrough.

Responsibility

Conducting interviews, paper and

digital wireframing, low and

high-fidelity prototyping, conducting

usability studies, accounting for

accessibilities, and iterating on designs.

Understanding the User

User Research

Summary:

I conducted user interviews to understand and empathize with the users I’m designing for and

their needs. A primary user group identified through research was young adults who plays in

the arcade regularly. This user group confirmed the initial assumptions about regular arcade visitors.

The user groups generally have similar characteristics. The main difference between user groups

is their frequency and main goal when they visit the arcade.

Pain Points

1

Process

Opening their phones quickly

to snap their high scores can be

very tedious for players

because they have to be fast,

which results in

bad quality high score images.

2

Accessibility

Several arcade machines have

region-locked scoreboard

which prevents players

to view their high score

outside of the arcade region.

3

Support

Arcades do not generally provide

any recording support

for players who want to

record their gameplay or high score.

Persona

Introducing: Andrew

Andrew is an employee who works in a national company. Growing up, Andrew has

spent most of their time playing arcade. Andrew also met most of their friends in the

arcade and has considered himself a rather competitive arcade player. Andrew still

goes to the arcade once or twice a week, mostly after work, playing their regular

routine that also doubles as an exercise. Andrew likes that sense of achievement

they feel when they beat someone else’s high score in the arcade machine. Not only

that, Andrew also likes to show it off to their friends by recording their high scores.


However, due to the limited features offered by the arcade to record a player’s high

score, Andrew finds that sometimes they didn’t have enough time to record because

of the timer in the arcade. Andrew also dislikes when some of their arcades are

region locked, preventing them to actually check their scores online. Andrew would

like to have an easier and less restrictive way for them to show off their skills

in the arcade.

Problem Statement:

Andrew is an office worker who needs an easy way to record high score in arcade without restrictions 

because arcade timers and region-locked statistics makes it difficult for Andrew to record his score.

Designing Otograph

Wireframes

Paper Wireframes:

Digital Wireframes:

First, I made a paper wireframe as a “sketch” for my idea.

After that, I translated the wireframes into Figma to make

a digital version of it, which will be used later used for my

first iteration of user testing.

Mockups

Some examples of the mockups I made for the high-fidelity prototype

Accessibility Considerations

1

Dark mode is used

to lessen the strain of the eyes

and make the graphic elements

(such as song jackets) pops out.

2

Keeping the overall design simple to

ease out the user flow, while still

incorporating bold images like

the ranks in the high score page.

3

Used Icons to make

action buttons and navigation

easier to identify.

Sticker Sheet

As this project was a small-scale one, I developed a basic sticker sheet to help me streamlined

my design, ensuring that everything is consistent, while acting as a design documentation

for this project

Usability Studies

I conducted two rounds of usability studies. Findings from the first study helped guide the design

from wireframes to mockups. The second study used a high-fidelity prototype

and revealed what aspects of the mockups needed refining.

1

  • User wants a social feature.

  • Users want to view a more detailed
    progress in their statistics.

  • Visual components are important.

2

  • The adding friends process was unusual
    and confusing at first.

After conducting the second usability study. I made changes to the mockup according

to the user’s feedback regarding the flow of adding friends in Otograph.

Going Forward

Impact

Otograph makes users feel happy that

they can keep track and share their

arcade playthrough in just one app.

“Wow! I'm happy because now I don't have to go

all of the trouble to check each arcade game's

website because everything is integrated”

What I Learned

While designing Otograph, I discovered

that the first iteration of the app is just

the beginning of the process. Usability

study and user feedbacks influenced

the iteration of the app’s design.

Next Steps

1

Conduct another round of

usability studies to validate

whether the pain points

users experienced have been

effectively addressed.

2

Conduct more user research

to determine

any new areas of need.

3

Tidy up the design components

to make a more consistent l

ooking app design.

Ramon Dilla

ramonantares14@gmail.com

ramonantares

Ramon Dilla