Steam, with a Gender-Neutral

Approach

As part of my university’s final project, I conducted a research on the gender-neutral design topic in Steam,

a service platform published by Valve that provides various services for gamers worldwide in their gaming experience.

Client:

Steam
(University Final Project)

Product:

Desktop App

Role:

UX Designer

Time:

Aug 2020 - July 2022

Overview

Background

There is a gender bias towards men

in IT field which causes overall

interaction designs in digital products

to be masculine. This gender bias

negatively impacts women by the

loss of ambient belonging

female users experience when

they use a digital product.

Why Steam?

Gaming community is an entertainment community

which is known to be male dominated. In comparison,

59% of PC gamers are male, while 41% are female.

However, only 4% of these female gamers use Steam

(Galyonkin, 2015).

Problems

  • How do we design a good
    gender-neutral interaction design
    for Steam?

  • How do we evaluate a gender-neutral
    interaction design for Steam?

Goals

  • Design a gender-neutral
    interaction design for Steam.

  • Evaluate the gender-neutral
    interactions design for Steam.

Responsibility

Conducting interviews, low and

high-fidelity prototyping, conducting

usability studies, and draw

conclusion for this research project.

Methodology

I conducted this research using User-Centered Design (UCD) as the main framework, which can be broken down

into 5 steps as follows.

1

Plan

2

Define

3

Specify

4

Design

5

Evaluate

In addition to UCD, I also analyzed 5 communication aspects in design that are commonly used

when designing for a specific gender preference.

Image

Color

Layout

Mood

Tone

Define and Specify

User Research

Summary:

User research was conducted using questionnaire to understand and empathize with the user. Based on

the questionnaire, we determined 2 user groups, male and female Steam users, aged 20-24 years old.


Early assumption towards this research matched with the results of the questionnaire. Both user groups

agreed that Steam has a masculine feel in the design. Both users also graded Steam’s SUS score low,

indicating a problem from Steam’s usability aspect.

Pain Points

After gathering and analyzing feedback from users, I noticed that in the current version of Steam, both

user groups (male and female) raised an issue regarding Steam’s overall UI design. While male user group

points out how “outdated” the interface, female user group points out how the interface can be

“overwhelming” and “complex”. What’s more interesting was both user groups didn’t raise any issue

regarding Steam’s functionality as a platform.

I simplified their pain points into 3 categories:

1

Visuals

Steam doesn’t have a good looking

user interface design.

2

Personalization

The list of video games sold

in Steam does not match the

user’s preference.

3

Accessibility

The category feature

in Steam doesn’t help

the user in finding

the games they want to play.

UI Analysis

Using Steam’s UI during the time of this research, I analyzed the 5 communication aspects used

in Steam’s UI. The result matches with the design theory regarding masculine design,

further reinforcing the feedback from users regarding Steam’s overall design vibe.

Image

Sharp, geometric shapes. Gives off

a metallic vibe.

Color

Mostly blue and black hues, sharp color

saturation

Layout

Components are laid out vertically and centric.

Tight space in between components.

Mood

Metallic, modern, minimalistic.

Tone

Modern and direct. Formal and

comprehensive tone of voice

Feature Analysis

I also conducted a feature analysis in Steam to determine which features are frequently

used by users. After gathering the data, I narrowed down the features that serves

as the scope for this research into 2 features.

Steam Store

Buy a video game 

Filter video games being
sold in Steam

Steam Library

Manage video game
collections

Play video game

Scope

User

Male and female Steam users

Functionality

Steam Store and Steam Library

Development

Steam PC platform

Research Method

Literature Study

Male and female Steam users

Questionnaire

39 male respondents, 12 female respondents

Direct Observation

Steam PC platform

User Needs

Visuals

An easy to use and satisfying

user interface for Steam

Personalization

View the video games that fits

the user’s preferences.

Accessibility

View the categories in Steam to

help users finding the games they want to play.

Usability and UX Goals

Effective to Use

Quantitative metric: Completion Rate

Easy to Learn

Quantitative metric: Single-Ease Question (SEQ)

Satisfying

Quantitative metric: System Usability Scale (SUS)

Giving Steam a Makeover

Digital Wireframes

I created the digital wireframe directly in Whimsical. Since the focus of this research is redesigning

Steam’s UI, the wireframe serves as a “sketch” of the UI before I implement it as a mockup.

From left to right: wireframe for Steam Library, Steam Store, and User Preference

Mockups

From the wireframes, I made the mockup for the redesigned version. Below is the

comparison between the original design at that time (left) and the redesigned version (right)

Steam Library

Steam Store

Steam Store - Preferences

You can check out the prototype here!

(make sure to check “Fit Width” and view it in full screen)

Colors, Typography, and Design Guideline

Before designing, I took time to create a new, simple “design system” for Steam. It was quite difficult
at first because Steam does not have a publicly available design system that i can look at. However,

they did have a brand guideline here, which contains their brand color. I decided to use said

color and adopted Material Design to create the design system used for this research.

The main reason I chose Material Design compared to other design system is that aside from

its flexibility and ease of use, Material Design’s design principles coincidentally aligns

with gender-neutral design principles.

Typography sheet used in this research, using Lato and

Roboto as the typeface

Color palette used in this research, created with

Material Design.

Evaluation

Usability Testing Results

9 Participants

5 Males and 4 Females

Evaluation Procedures

  • Introduction and briefing

  • Preliminary interview

  • Exploration

  • Task completion

  • Post-interview

  • Post-questionnaire

Metrics

  • Completion Rate

  • SEQ

  • SUS

User Testing

Findings summary:

Results showed positive feedback from participants towards the high-fidelity prototype. Qualitative

feedback showed that users like the proposed high-fidelity prototype, while quantitative feedback showed

high scores for each usability and UX metrics, such as completion rate, SEQ, and SUS. In addition, both

participant groups said that the proposed high-fidelity prototype design has a neutral vibe to it.

Usability and UX Metrics

Effective to Use

Both participant groups

achieved 100% completion rate

based on 4 tasks given.

Easy to Learn

Both participant groups achieved

high average scores for SEQ,

6.7 (male) and 6.25 (female).

Satisfying

Both participant groups achieved

high average scores for SUS,

92.5 (male) and 81.25 (female).

Conclusion

Summary:

UCD can be a viable option to use when designing a gender-neutral UI for Steam. This is proven by
the usability and UX goals achieved during the usability testing of this research.

During the design implementation process, Material Design is a viable option for a gender-neutral
design for Steam based on the feedback of users after usability testing.

Going Forward

Next Steps

1

Project can be developed further using

more female user samples.

2

Other features, such as Steam Community,

can be developed further using

gender-neutral design concept.

Impact

I hope that should this project would be

implemented, Steam would have an increased

user engagement, especially in female users.


Women has been an underrepresented user group

in Steam’s user base. As video game starts to

become more mainstream, Steam should consider

whether or not their design has included every

possible user base.

What I Learned

Gender-neutral design (with UCD) could be

an alternative solution for an effective,

easy to use, and satisfying UI for both

male and female users.

Ramon Dilla

ramonantares14@gmail.com

ramonantares

Ramon Dilla